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Greetings adventurers

The Shai wields a Florang for her main hand weapon and a Sol for her Awakening weapon. The Sol is transformed into a Lute (Tring), Flute (Tute), or Drums (Tamtam) while using her Awakening skills. Imagine rocking the world with some amazing instruments during action combat! 🙂

Greetings adventurers

The Archer, unlike the Ranger, stays long ranged throughout all of its gameplay, and unlike other classes already starts with his awakened weapon. The Crossbow is a lighter, faster weapon while the Greatbow goes for slower, longer ranged shots and even has a scoped sniping view.

Greetings adventurers

Lahns are martial artists who crossed over to the Black Desert continent from a far eastern kingdom. When they are fighting with the Crescent Pendulum, it almost looks like they are dancing as they cut through their enemies. They are agile and quick on their feet and can quickly deliver devastating attacks by swinging their Crescent Pendulum. By careful manipulation of the swinging motion, they can even deliver attacks from all sides. While enemies are distracted by the bold movements of the Crescent Pendulum, they can swiftly move great distances in the air.

Greetings adventurers

Doom, the new trail-blazing Dream Horse that will only accept the fiercest of riders, is finally coming. Managing to get a Doom is a true achievement for any veteran equestrian. Doom performs the strongest attacks among the currently available Dream Horses and is also the swiftest.
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JayVnl

Workers leveling

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Since the server is 10x most stuff like exp, loot etc.
Could the rate at which workers level also get a little bit faster, right now i believe it's the same as retail.

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All my Pro workers took 1 to 2 months to hit 30. Sounds like retail where it takes 35 days to level an Artisan to 30 on average (as per the workers experience data on this guide). Not too sure about the difference in materials gathered. But it is clear that workers need changes. Many skills do not work, Artisans can't replace skills after level 30, it costs way too much to speed up the worker promotions at full time, and the failures are very high when attempting Professional to Artisan promotions.

I believe boosting the xp gains and changing the cost to speed up promotions to a flat 50 pearls per attempt (like it used to be before the Remaster version) would be a large step in the right direction: it would be a much more convenient process, without being made extremely easy either or overly simplified.

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Agree with Ashcroft, workers should level faster and the promotion at 290 pearls is quite ridiculous to say the least, 50 sounds decent, as for gathering amount it's fine as it is, it's a little tiny bit more than retail but at the end of the day if it's increased too much you would end up saturating the marketplace and that's not a great idea so it's best left alone.

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